Try your best to avoid getting whacked, because if you do you will need to jump through everything all over again. Jump onto the fence, then onto a few boxes and stuff above the fence, until you get to Crusher’s platform. Police there will say they’re struggling to catch Crusher. Return to the city park and keep going left to the junkyard. The Daily Paper will announce the capture, and off you go to catch the next one. Quickly make your way to Ratman to handcuff him. Move quickly to avoid getting stung by the flies, which will knock you over. Ratman’s flies will leave him, but unfortunately, they will start following you! That will sprinkle water over the Ratman and his flies. Jump up to the top right corner of the sewer room and turn the red wheel. Try to avoid all the rats, as they will knock you over if you bump into them. Hop on them to find another red wheel to turn. When the water stops, move to the right until you see some bricks. Move to the left until you see a red wheel. Go back to the city park and over to the public restroom on the left. The Daily Paper will announce the capture, you’ll be brought back to the prison to see your handiwork, and you can go right back to catching the next one. Once Sir Rebral is hit, walk over to him to handcuff him. Move the rock under him and stand next to it so that it hits him when the ground goes up. When that happens, he’ll raise the ground. When he levitates rocks at you, move behind him so that they hit him instead. You’ll want to move the rock to one of the spots on the ground that will fly up, with the hope and aim of it hitting Sir Rebral. As you move around the park, the ground will occasionally fly up and might hit you - that’s Sir Rebral using his mind powers. Walk around the city park and look for the gray, round movable rock. ( Fun fact: Sir Rebral’s name is a play on the word cerebral, as in “of the brain.” Sir Rebral has telekinesis, the ability to move things with the mind.) You’ll see Sir Rebral standing on a broken statue. Go to the city park, which is right past downtown. (You cannot fight Betty Jetty yet, since you’ll need a little something first.) Here’s how to defeat the remaining villains: How to catch Sir Rebral From there, you can choose to fight three more villains: Crusher, Ratman, or Sir Rebral. Walk up to him to handcuff him.Īgain, The Daily Paper will announce justice served, and you’ll find Speeding Spike back in jail. Lure him to the area where you started by getting close to him, then not letting him catch you when he tries to.Įventually, as you keep jumping over him to avoid getting whacked, you and Spike will move from train carriage to train carriage until you are back at the train carriage you started on. To catch him, you must avoid bumping into him as much as you can to tire him out. Move all the way to the right until you find Speeding Spike, who is on the last train carriage. Go right to the train, and click to go inside. Police officers there will say Speeding Spike is in the subway train. Head back downtown and keep going right until you see the subway station. Click on the steps to go down. The Daily Paper will announce the villain’s defeat, and you’ll be transported back to the county prison, where Copy Cat is back behind bars. You’ll automatically use your Anti-Power Handcuffs to capture her. The last copy you run into will be the real Copy Cat. A couple of them are standing on lamps and require jumping on more objects to reach them.īe sure to take the elevator to the second floor, where there are more copies waiting. Most of the copies should be easy to reach. Your task is to run into every copy of Copy Cat. The real Copy Cat will drop a smoke bomb, which limits the time you have to catch ’em all. She’ll make duplicates of herself, and every one of them will run over to a different spot in the bank. How to catch Copy CatĮnter the bank and find Copy Cat to the left. They’re having trouble catching her - and they’re hoping a local superhero (that’s you!) can step in. Talk to the police officers outside the bank and they’ll mention that one of the escaped prisoners, Copy Cat, is inside. Now leave the prison island, and keep going right until you’re downtown. Then talk to the lady officer, who’ll give you a pair of Anti-Power Handcuffs. Talk to the prison warden, and he will give you Super Villain Files. A giant meteorite has crashed through, giving the prisoners superpowers and allowing them to escape. You’ll arrive at a little island, which is where the prison is. Leaving the store, go left and through the water.
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